World Public Library

Elstron Table Games : the Rules of Play

Mu Pi Chan

Abstract

The games described in this book originally started life as part of a novel about the fantasy island of Tarron and the hominoid races (Elstron, Assen, Durns, and Jowr) that inhabited it. Within this fantasy novel The College of Arnur, in the Elstron Kingdom of Westron, played a key role in the story. The College of Arnur can best be described as a cross between a monastery and a university, within which the Table Games described in the first four sections of this book played an important role in the development of the students. The Other Games described in the fifth section were not used formally by The College of Arnur, being games more commonly played in the Castles, Halls, Inns, and Taverns of the Elstron Kingdoms of Westron, Stron, and Eastron. The purpose of this book (Volume 1) is to define the rules of the Elstron Table Games. A second book (Volume 2) will describe how these games evolved, including the games they were developed from and the sources used, along with the story of their historical development and cultural importance within the Elstron Kingdoms. The approach taken in this book (Volume 1) to defining the rules is formal and matter of fact for the first four sections, but increasingly less so in the fifth section. In general specific rules (or if one prefers laws) are defined in natural language with supporting diagrams where appropriate for clarity and convenience. In as far as sensible examples (other than for clarification), analysis, and implementation details are avoided as these will, to some extent, form part of the next book (Volume 2).

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